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If you are visiting this site, probably you need no explanation of how the
Rummy is played in general. But, you may be needing to know the features
available on the this site to help you play the game.
First some definitions: Table refers to Rummy Table or Board where two or more
players would join and play the Rummy. Game refers to the complete Rummy game,
typically the Game is played by minimum of two players, for e.g. 201 points.
Round refers to one part of game, i.e from one dealing of the cards till a
player does the SHOW/RUMMY.
The Lobby (Play) page is the starting point for playing the Rummy game on this
site. This is where the available table names are listed. If a table is not
available ie. if players started playing game on a table, that table would not
be listed. Each row here in this list corresponds to one Rummy table. Clicking
on the hyper link corresponding to the table name would show the information
consisting of the rules for the table. This information is same as the one
entered by clicking on the "Create Table" hyper link. The pieces of information
that can be configured as rules of table are:
-
Table Name - will have to be entered although it's not a "rules" part of the
table. Player Name defaults to the user id who logged in and can't be edited.
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Joker type - Opposite colored joker, Same colored joker or All jokers
-
Number of Decks used for the game. Minimum of one deck should be chosen. Max
allowed number of decks are 4.
-
Min. & Max Number of Players - Minimum number of players required for
starting the game (>= 2). Maximum number of players allowed to play the game
(>= 2and < =8).
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Points - the game is played for. Commonly it's left as 201.
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RummyRobot as Player: Check this option if RummyRobot (as automated Player) has
to be added to this table as additional player.
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Is Secret Joker: Check this option if the game is to be played with "Secret
Joker" option.
Clicking on the "Join" link would join a player to the selected table. This
opens up a page which is referred as Playing Area.
The Playing Area is organized as below:
Top level line is header information which tells the Table name and the max
points this game is being played for. Also the current player name is displayed
here. When the hyperlink corresponding to this table name is clicked, a summary
view of the table is listed. This information is exactly the same information
that the table creator would have given.
After this header information, the main playing area is presented. Discard pile
is show on the top left corner. There a maximum of two recent-Discard cards are
shown. On the right hand side is for showing the joker card and Facedown pile.
Again, here top two Facedown cards are shown. Beneath this sections is area
Playing Hand. This area would consist of 25 slots in to which the cards on the
playing hand could be organized. When the cards are served, they are put on the
middle slots. A card ruler-bar is shown just on the top of playing hand, when
the playing hand consists of some cards. This serves as visual cue for
re-arranging the cards. The Player can drag and drop the cards to required
slots to achieve required grouping/organization of playing hand.
Some of the mouse of the mouse operation are: When a card is left-clicked on,
it would be indented to raise its position. Only one card could be indented
this way, at this point of time. This indenting is required for certain
operations which would be explained later. When right click on a slot or a
card, all the cards (including the card that is clicked) on the right side
would moved right so that player would have additional space at the clicked
area. When ctl-left click on a slot, that free slot would be removed so that
cards on the right would move left.
Beneath this play area is Control panel which consists of hyperlinks for making
certain moves.
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Start: To indicate the willingness to start the game when the player has joined
a table.
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Pick Discard and Pick FaceDown: When a particular player is supposed to pick a
card, this links would show up. When player clicks on Pick Discard, a card from
Discard pile is taken and added to the right most empty slot of playing hand.
If Pick Facedown is picked the card from Facedown pile. Alternatively player
could click on Discard pile or Facedown pile, or drag cards from Discard pile
or Facedown pile onto playing hand to the required slots.
-
Discard Card: This link enables the player to discard a card which is indented,
when it's the player's turn to discard.
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Initial Drop: Player can use this link to initial drop the round. If there are
no minimum players to continue the round, the next round should start.
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Middle Drop Player can use this link to middle drop the round. If there are no
minimum players to continue the round, the next round should start.
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Resign: At any time, a player can resign from the table by clicking on this
link. It's recommended that a player chooses this option when he/she has to
leave, so that other players on the table would get to know the board would be
continued or destroyed appropriately. Using browser window close features would
not inform other players on this table about this event.
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Show: If it's a players turn to Discard a card, this link is enabled so that
when clicked the server would check if the players hand has done RUMMY. Before
clicking on this link, a card has to be indented to mark it as discard. If so,
the next round should start. if not the player is awarded penalty points and
round continues. Cards of the Rummy hand are shown, in alphabetical
representation to all players on the table. 3 letters are shown for each card.
first letter for deck number, second letter corresponds to the symbol of the
card (Spades etc) and the last one corresponds to the face value (2, 6, or q
for queen etc) of the card.
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Start: To indicate the willingness to start the round when RUMMY is done on
current round or when there are no sufficient players to continue the round
after initial/middle drop by one or more players in the current round.
To the right of this control panel shown is two important pieces of
information: Current Hand's points, if any other player had done Rummy. This is
calculated just after a card is discarded. Second piece is current player's
total points in this game.
Beneath this, Table level and Player specific messages are shown. These
messages include status information, instructions to do the next move in the
game.
On the right side of this Playing Area, two main sections are shown.
One, that lists current players, thier current points, a short status message.
The player name corresponding to you would be boled. Second, a chat area to
chat with other players on this game. In the text box corresponding to chat
area, the text message to be sent is typed and "send" link is clicked. The
current message being sent and messages sent by other players would be shown on
the textarea box just above this.
Every 5 seconds, while the player is waiting for his/her own turn, play area
would check with the server to get any updates on the game status. So, once a
player has done his/her move, it would take a maximum of 5 seconds (subjected
to network speed and server processing burden) for the next player to be able
to see that it's his/her turn.
Right now, the table's inactive time out is set as 2 hours, if there is no
activity on the tabe for 2 hours, the table would be distroyed.
We hope you have wonderful Rummy gaming experience!
Don't forget to drop-in a feedback message
appraising us of any missing or incorrectly implemented functioniality so that
it could be provided.
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